Control: to curb, restrain: to regulate; to guide, superintend: to direct, supervise.
Over the last few weeks I’ve been running a Secret Society Grodd Control deck with a fair degree of success, posting winning records, without securing any tournament wins. The biggest problem I’ve found with the deck is it not living up to its name, Grodd Control. In a number of the matchups I’ve found my opponent dictating the way the match panned out rather than myself. So I took the deck apart last night, whilst at the same time thinking, ‘What worked’?
The answers were a little disappointing. Stealing characters on turns 4 or 5 depending on initiative was great if you’d kept there low cost characters off the board by means of unnatural selection of total anarchy. If the deck hadn’t managed this then basically it had a tendency to roll over. It had been handed a defeat against a future foes deck solely on the basis it couldn’t deal with the raw stats of the low drop characters. It had been dealt a loss at the hands of Jacks’ Marvel Defenders deck because it couldn’t handle the multiple stuns created by Nova, The Order and recruiting the 5-drop Dr.Strange, whilst Nova’s DEF was boosted by Backup effects.
The possible solutions to this were Read more »