Fatal Five KO (Its OK to KO) - Preliminary Build

Still not happy with the decks name.
Mano a Mano was also a possibility

Here is the preliminary build for the deck

1 Riddler, Riddle me This
2 Shadow Thief, Umbral Burglar
2 Emerald Eye, Sentient Artifact
1 Deadshot, Floyd Lawton
1 Charaxes, Moth Monster
3 Emerald Empress, Fatal Five
2 King Shark, Jaws of Death
3 Tharok, Fatal Five
1 Sinestro, Yellow Lantern
1 Fatality, Okaraan Warrior
3 Mano, Fatal Five
1 Darkseid, Destroyer of Life
1 Black Manta, Underwater Marauder
1 Validus, Fatal Five
1 Deathstroke the Terminator, Killing Machine
1 The Persuador, Fatal Five
1 Doomsday, Engine of Destruction
1 Shrinkimg Violet<>Emerald Empress, Emerald VI

4 Unnatural Selection
4 Removed from Continuity
3 Shadow Strike
4 Chain Lightning
3 For Khundia
4 The Multiverse, Team Up
3 Enemy of my Enemy
3 Forced Conscription

There are a stack of cards I’d like to squeeze in but cant find room, Total Anarchy immediately springs to mind.
Will post my thoughts on how the deck runs when a) have more time and b) have tested more on MWS (initial results are fairly decent though).

4 Responses to “Fatal Five KO (Its OK to KO) - Preliminary Build”

  1. Earl Says:

    With so many Fatal Five Characters have you considered putting ‘Internal Injuries’ into that deck. I did in mine and it’s absolutely ridiculous.

  2. maidstonedemon Says:

    I hadn’t but I’ll give it a go on MWS and see. Kinda goes away from my ko’ing efforts but I do see where you’re coming from

  3. Earl Says:

    yeah, I knew it wouldn’t fit with the KO theme but in my deck it’s just too good to leave out. let me know if it works.

  4. gdaybloke Says:

    Last time I played against Fatal Five (okay, I lie, second-to-last time), Computo made all the difference by chaining his KO/Burn effect to the autorecoveries from the Fatal Five members. Food for thought.

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